CustomScenario
{
gameVersion = 1.10.1f1
campaignID = Refueling Practice
campaignOrderIdx = 1
scenarioName = SEAD / MISSILE EVASION PRACTICE
scenarioID = SAM Missile Evasion Practice
scenarioDescription = Practice your SEAD / Missile evasion against an extremely protect sam system
mapID = costaOeste
vehicle = AV-42C
multiplayer = True
allowedEquips = gau-8;m230;h70-x7;h70-4x4;h70-x19;mk82x1;mk82x2;mk82x3;mk82HDx1;mk82HDx2;mk82HDx3;agm89x1;gbu38x1;gbu38x2;gbu38x3;gbu39x3;gbu39x4u;cbu97x1;hellfirex4;maverickx1;maverickx3;cagm-6;sidewinderx1;sidewinderx2;sidewinderx3;iris-t-x1;iris-t-x2;iris-t-x3;sidearmx1;sidearmx2;sidearmx3;marmx1;av42_gbu12x1;av42_gbu12x2;av42_gbu12x3;42c_aim9ex2;42c_aim9ex1;
forceEquips = False
normForcedFuel = 1
equipsConfigurable = True
baseBudget = 200000
isTraining = False
rtbWptID =
refuelWptID =
mpPlayerCount = 3
autoPlayerCount = True
overrideAlliedPlayerCount = 0
overrideEnemyPlayerCount = 0
scorePerDeath_A = 0
scorePerDeath_B = 0
scorePerKill_A = 0
scorePerKill_B = 0
mpBudgetMode = Life
rtbWptID_B =
refuelWptID_B =
separateBriefings = False
baseBudgetB = 100000
infiniteAmmo = False
infAmmoReloadDelay = 5
fuelDrainMult = 1
envName = day
selectableEnv = False
windDir = 0
windSpeed = 0
windVariation = 0
windGusts = 0
defaultWeather = 0
customTimeOfDay = 11
overrideLocation = False
overrideLatitude = 26.4
overrideLongitude = 0
month = 1
day = 1
year = 2024
timeOfDaySpeed = 1
qsMode = Anywhere
qsLimit = -1
WEATHER_PRESETS
{
}
UNITS
{
UnitSpawner
{
unitName = SAM GROUP 4-1 RDR
globalPosition = (95127.21484375, 277.6473388671875, 72291.755126953125)
unitInstanceID = 0
unitID = MAD-4Radar
rotation = (1.500444E-07, 270.9063, -9.485206E-06)
spawnChance = 100
lastValidPlacement = (95127.21484375, 277.6473388671875, 72291.755126953125)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 L-1
globalPosition = (97363.29736328125, 63.058837890625, 74402.973876953125)
unitInstanceID = 1
unitID = MAD-4Launcher
rotation = (-3.860047E-06, 245.9894, -8.665506E-06)
spawnChance = 100
lastValidPlacement = (97363.29736328125, 63.058837890625, 74402.973876953125)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 0;
allowReload = True
reloadTime = 120
allowHOJ = True
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = MAD-4A Missile;
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 L-2
globalPosition = (97390.79296875, 63.05889892578125, 74337.205200195313)
unitInstanceID = 2
unitID = MAD-4Launcher
rotation = (-1.930028E-06, 245.9894, -4.332764E-06)
spawnChance = 100
lastValidPlacement = (97390.79296875, 63.05889892578125, 74337.205200195313)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 0;
allowReload = True
reloadTime = 120
allowHOJ = True
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = MAD-4A Missile;
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 L-3
globalPosition = (97415.55859375, 63.05889892578125, 74281.3115234375)
unitInstanceID = 3
unitID = MAD-4Launcher
rotation = (-1.930028E-06, 245.9894, -4.332764E-06)
spawnChance = 100
lastValidPlacement = (97415.55859375, 63.05889892578125, 74281.3115234375)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 0;
allowReload = True
reloadTime = 120
allowHOJ = True
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = MAD-4A Missile;
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 L-4
globalPosition = (97442.8515625, 63.05889892578125, 74219.7138671875)
unitInstanceID = 4
unitID = MAD-4Launcher
rotation = (-1.930028E-06, 245.9894, -4.332764E-06)
spawnChance = 100
lastValidPlacement = (97442.8515625, 63.05889892578125, 74219.7138671875)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 0;
allowReload = True
reloadTime = 120
allowHOJ = True
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = MAD-4A Missile;
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 MW
globalPosition = (95142.110595703125, 277.6473388671875, 72214.128540039063)
unitInstanceID = 5
unitID = EMWSTruck
rotation = (-3.860062E-06, 245.9894, -8.665538E-06)
spawnChance = 100
lastValidPlacement = (95142.110595703125, 277.6473388671875, 72214.128540039063)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 0;
decoyUnits = 6;7;
unitsToDefend = 10;1;2;3;4;
defenseUnits = 8;16;17;
jammerUnits = 9;
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 DCY-1
globalPosition = (95312.44841003418, 277.6473388671875, 72212.904663085938)
unitInstanceID = 6
unitID = eDecoyRadarTransmitter
rotation = (-3.860062E-06, 245.9894, -8.665538E-06)
spawnChance = 100
lastValidPlacement = (95312.44841003418, 277.6473388671875, 72212.904663085938)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = False
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 DCY-2
globalPosition = (95269.010314941406, 276.52685546875, 72352.817260742188)
unitInstanceID = 7
unitID = eDecoyRadarTransmitter
rotation = (356.457, 246.4924, 351.9139)
spawnChance = 100
lastValidPlacement = (95269.010314941406, 276.52685546875, 72352.817260742188)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = False
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 IRMD-1
globalPosition = (95205.75146484375, 277.6474609375, 72269.845581054688)
unitInstanceID = 8
unitID = eIRMDlauncher
rotation = (-3.860062E-06, 245.9894, -8.665538E-06)
spawnChance = 100
lastValidPlacement = (95205.75146484375, 277.6474609375, 72269.845581054688)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 JMR-1
globalPosition = (95384.230834960938, 277.6474609375, 72323.109741210938)
unitInstanceID = 9
unitID = EJammerTruck
rotation = (-3.860062E-06, 245.9894, -8.665538E-06)
spawnChance = 100
lastValidPlacement = (95384.230834960938, 277.6474609375, 72323.109741210938)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
engageEnemies = False
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 SW-1
globalPosition = (95402.96989440918, 278.21746063232422, 72234.493530273438)
unitInstanceID = 10
unitID = SAAW
rotation = (-1.930026E-06, 245.9894, -4.332759E-06)
spawnChance = 100
lastValidPlacement = (95402.96989440918, 278.21746063232422, 72234.493530273438)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
stopToEngage = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = RESPAWN TENT
globalPosition = (47348.50732421875, 134.58837890625, 72663.202026367188)
unitInstanceID = 11
unitID = cylinderTent
rotation = (-2.359157E-07, 267.149, -4.737311E-06)
spawnChance = 100
lastValidPlacement = (47348.50732421875, 134.58837890625, 72663.202026367188)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = False
detectionMode = Force_Detected
spawnOnStart = False
invincible = False
combatTarget = True
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = F-45
globalPosition = (39116.90625, 8197, 74344.512817382813)
unitInstanceID = 12
unitID = MultiplayerSpawn
rotation = (0, 90.92082, 0)
spawnChance = 100
lastValidPlacement = (39116.90625, 8197, 74344.512817382813)
editorPlacementMode = Air
spawnFlags =
UnitFields
{
vehicle = F-45A
slotLabel = F-45
unitGroup = null
startMode = FlightReady
equipment =
initialSpeed = 450
rtbIsSpawn = False
limitedLives = False
lifeCount = 1
b_eqAssignmentMode = True
costToSpawn = 0
liveryRef = 0;
receiveFriendlyDamage = True
forcedEquipsList = f45_gun;f45-agm145ISide;f45_harmSDx2;f45_harmSDx2;f45_sidewinderx2;;f45_harmSDx1;f45_harmSDx1;f45_harmSDx1;f45_harmSDx1;;|
}
}
UnitSpawner
{
unitName = EF-24G
globalPosition = (39117.283843994141, 8197, 74378.233856201172)
unitInstanceID = 13
unitID = MultiplayerSpawn
rotation = (0, 90.92082, 0)
spawnChance = 100
lastValidPlacement = (39117.283843994141, 8197, 74378.233856201172)
editorPlacementMode = Air
spawnFlags =
UnitFields
{
vehicle = EF-24G
slotLabel = EF-24G
unitGroup = null
startMode = FlightReady
equipment =
initialSpeed = 450
rtbIsSpawn = False
limitedLives = False
lifeCount = 1
b_eqAssignmentMode = True
costToSpawn = 0
liveryRef = 0;
receiveFriendlyDamage = True
slots = 2
forcedEquipsList = ef24_gun;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_droptank;ef24_droptank;ef24_tgp;|
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 IRMD-2
globalPosition = (95238.077407836914, 277.6473388671875, 72197.891723632813)
unitInstanceID = 16
unitID = eIRMDlauncher
rotation = (8.258776E-08, 270.4988, -9.486032E-06)
spawnChance = 100
lastValidPlacement = (95238.077407836914, 277.6473388671875, 72197.891723632813)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP 4-1 IRMD-3
globalPosition = (95193.39892578125, 277.6474609375, 72338.911254882813)
unitInstanceID = 17
unitID = eIRMDlauncher
rotation = (-2.425355E-06, 255.1869, -9.17111E-06)
spawnChance = 100
lastValidPlacement = (95193.39892578125, 277.6474609375, 72338.911254882813)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SHORAD-1
globalPosition = (88742.0986328125, 302.06048583984375, 85258.33837890625)
unitInstanceID = 18
unitID = SAAW
rotation = (-1.212679E-06, 255.1869, -4.585563E-06)
spawnChance = 100
lastValidPlacement = (88742.0986328125, 302.06048583984375, 85258.33837890625)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
stopToEngage = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP D-1 RDR
globalPosition = (63710.457763671875, 468.392333984375, 63647.98095703125)
unitInstanceID = 19
unitID = SamFCR2
rotation = (4.553749E-06, 298.6874, -8.32194E-06)
spawnChance = 100
lastValidPlacement = (63710.457763671875, 468.392333984375, 63647.98095703125)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP D-1 L-1
globalPosition = (65819.2080078125, 39.21575927734375, 61941.714904785156)
unitInstanceID = 20
unitID = SamBattery1
rotation = (4.553741E-06, 298.6874, -8.321922E-06)
spawnChance = 100
lastValidPlacement = (65819.2080078125, 39.21575927734375, 61941.714904785156)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 19;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = BSM-66;
}
}
UnitSpawner
{
unitName = SAM GROUP D-1 L-2
globalPosition = (65805.1484375, 39.21575927734375, 61917.043762207031)
unitInstanceID = 21
unitID = SamBattery1
rotation = (4.553741E-06, 298.6874, -8.321922E-06)
spawnChance = 100
lastValidPlacement = (65805.1484375, 39.21575927734375, 61917.043762207031)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 19;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = BSM-66;
}
}
UnitSpawner
{
unitName = SHORAD-2
globalPosition = (84421.742431640625, 468.96234130859375, 95966.509155273438)
unitInstanceID = 22
unitID = SAAW
rotation = (-2.465126E-06, 238.6866, -4.052285E-06)
spawnChance = 100
lastValidPlacement = (84421.742431640625, 468.96234130859375, 95966.509155273438)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
stopToEngage = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SAM GROUP D-2 L-1
globalPosition = (100977.80590820313, 635.294677734375, 91997.984130859375)
unitInstanceID = 23
unitID = SamBattery1
rotation = (-4.930258E-06, 238.6866, -8.104578E-06)
spawnChance = 100
lastValidPlacement = (100977.80590820313, 635.294677734375, 91997.984130859375)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 25;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = ASM-66LR;
}
}
UnitSpawner
{
unitName = SAM GROUP D-2 L-2
globalPosition = (100985.64306640625, 635.294677734375, 91972.387451171875)
unitInstanceID = 24
unitID = SamBattery1
rotation = (-4.930258E-06, 238.6866, -8.104578E-06)
spawnChance = 100
lastValidPlacement = (100985.64306640625, 635.294677734375, 91972.387451171875)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
radarUnits = 25;
allowReload = False
reloadTime = 120
allowHOJ = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
equips = ASM-66LR;
}
}
UnitSpawner
{
unitName = SAM GROUP D-2 RDR
globalPosition = (100187.98693847656, 730.667236328125, 92040.72607421875)
unitInstanceID = 25
unitID = SamFCR2
rotation = (-2.345234E-06, 255.6868, -9.191887E-06)
spawnChance = 100
lastValidPlacement = (100187.98693847656, 730.667236328125, 92040.72607421875)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
UnitSpawner
{
unitName = SHORAD-3
globalPosition = (86101.583679199219, 63.628868103027344, 74174.241271972656)
unitInstanceID = 26
unitID = SAAW
rotation = (-2.286542E-06, 256.0524, -9.206699E-06)
spawnChance = 100
lastValidPlacement = (86101.583679199219, 63.628868103027344, 74174.241271972656)
editorPlacementMode = Ground
spawnFlags =
UnitFields
{
unitGroup = null
moveSpeed = Slow_10
behavior = Parked
defaultPath = null
waypoint = null
stopToEngage = True
engageEnemies = True
detectionMode = Default
spawnOnStart = True
invincible = False
respawnable = True
receiveFriendlyDamage = True
}
}
}
PATHS
{
}
WAYPOINTS
{
}
UNITGROUPS
{
}
TimedEventGroups
{
}
TRIGGER_EVENTS
{
}
OBJECTIVES
{
}
OBJECTIVES_OPFOR
{
}
StaticObjects
{
}
Conditionals
{
CONDITIONAL
{
id = 0
outputNodePos = (-13.85184, 97.16592, 0)
root = 1
COMP
{
id = 0
type = SCCUnit
uiPos = (-508, 330, 0)
unit = 0
methodName = SC_IsAlive
methodParameters = null
isNot = True
}
COMP
{
id = 1
type = SCCAnd
uiPos = (-185, 159, 0)
factors = 0;2;3;
}
COMP
{
id = 2
type = SCCUnit
uiPos = (-508.7041, 190.7273, 0)
unit = 19
methodName = SC_IsAlive
methodParameters = null
isNot = True
}
COMP
{
id = 3
type = SCCUnit
uiPos = (-515.3066, 44.82428, 0)
unit = 25
methodName = SC_IsAlive
methodParameters = null
isNot = True
}
}
CONDITIONAL
{
id = 2
outputNodePos = (-26.22505, 54.46742, 0)
root = 0
COMP
{
id = 0
type = SCCUnit
uiPos = (-413.2432, 101.1866, 0)
unit = 11
methodName = SCC_GetsKilled
methodParameters = null
isNot = False
}
}
}
ConditionalActions
{
}
EventSequences
{
SEQUENCE
{
id = 0
sequenceName = DESTROYING SAMS
startImmediately = True
whileLoop = False
EVENT
{
conditional = 0
delay = 0
nodeName = SAM NETWORK DISABLED
EventInfo
{
eventName =
EventTarget
{
targetType = Unit
targetID = 11
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = System
targetID = 1
eventName = Display Message Team
methodName = DisplayMessageTeam
ParamInfo
{
type = System.String
value = SAM Network destroyed.///nDestroy the tent on the coast///nto respawn SAM network.
name = Text
ParamAttrInfo
{
type = TextInputModes
data = MultiLine
}
ParamAttrInfo
{
type = System.Int32
data = 140
}
}
ParamInfo
{
type = System.Single
value = 5
name = Duration
ParamAttrInfo
{
type = MinMax
data = (1,9999)
}
}
ParamInfo
{
type = Teams
value = Allied
name = Team
}
}
}
}
EVENT
{
conditional = 2
delay = 0
nodeName = RESPAWN SAM NETWORK
EventInfo
{
eventName =
EventTarget
{
targetType = Event_Sequences
targetID = 0
eventName = Restart
methodName = Restart
}
EventTarget
{
targetType = Event_Sequences
targetID = 1
eventName = Restart
methodName = Restart
}
}
}
}
SEQUENCE
{
id = 1
sequenceName = RESPAWN ALL
startImmediately = False
whileLoop = False
EVENT
{
delay = 0
nodeName = RESPAWN ALL
EventInfo
{
eventName =
EventTarget
{
targetType = Unit
targetID = 0
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 1
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 2
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 3
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 4
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 5
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 6
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 7
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 8
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 9
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 10
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 16
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 17
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 19
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 20
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 21
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 25
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 23
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 24
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 26
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 18
eventName = Spawn Unit
methodName = SpawnUnit
}
EventTarget
{
targetType = Unit
targetID = 22
eventName = Spawn Unit
methodName = SpawnUnit
}
}
}
}
}
BASES
{
BaseInfo
{
id = 32
overrideBaseName =
baseTeam = Allied
CUSTOM_DATA
{
}
}
}
GlobalValues
{
}
Briefing
{
}
Briefing_B
{
}
}